Jumpluff · Aquapolis, what to know.
About the Jumpluff card
Numbered 17 of 182 in Aquapolis, released in January 2003, Jumpluff is a Rare, a Stage 2 Grass-type carrying 70 HP.
It evolves from Skiploom, so Jumpluff is a later-stage card that set-builders usually slot into a full evolution run rather than buy alone.
Illustrated by Yuka Morii.
What is Jumpluff worth?
Jumpluff is a non-holo Rare. In Aquapolis, value concentrates in the holo rares, so a Jumpluff trades modestly, though a clean, well-centered 1st Edition copy in PSA 10 is scarcer than the print run suggests and carries a real premium. Check the live price above for the figure by grade.
Print variants and how to spot them
Confirm the print and finish on Jumpluff before pricing it, since variant and rarity set the market more than the card name alone.
Grading and condition
On Jumpluff, look at the corners and the framed border first. Non-holo Rares took more handling than the chase holos, so a sharp, centered copy of Jumpluff in a true PSA 10 is harder to find than the print run suggests.
If you are collecting Jumpluff
For Jumpluff, check centering by eye, edge whitening on all four sides, and surface under angled light. Non-holo Rares from this era are cheap enough that a PSA 10 submission on a clean Jumpluff can make sense.










